Die of Death Taunt
Taunt draws Killer attention and can reveal hidden Killers, serving as both a distraction tool and a team utility ability.
Synergies
Taunt serves a unique role in Die of Death as the primary attention-drawing ability. When activated, Taunt creates a visual and audio effect that attracts Killer focus, allowing teammates to escape or complete objectives unmolested. This A-tier utility ability enables advanced team strategies.
Against Artful specifically, Taunt helps identify Decoy positions by forcing reactions from both the real Killer and their duplicates. Experienced teams designate one Taunt user as the distraction role while others focus on survival and objective completion.
Taunt users accept higher personal risk for team benefit. Ensure you have Dash or Cloak available before Taunting, as drawing Killer attention without an escape plan leads to quick elimination. Coordinate with Caretaker teammates who can heal you after successful distraction plays.
During Double Trouble Gamemode with two active Killers, Taunt becomes essential for splitting Killer attention. One Taunt user per Killer creates 4v6 scenarios that favor Civilian survival when executed properly.
Evilness generation from Taunt is significant since stunning and interacting with Killers increases your Evilness score. Players wanting to avoid becoming the next Killer should Taunt sparingly despite its team value.
Tips
- -Taunt to draw Killer from teammates
- -Use to reveal Artful decoys
- -Combine with team escape plans